June 26, 2009: Innovation, Design & Serious Games Exchange 2009, San Francisco
Innovation Games. Design Games. Serious Games.
Date: Friday, June 26, 2009
Time: 9 am – 5 pm
Place: Dogpatch Studios, 991 Tennessee Street, San Francisco, CA
Cost: $50 per person. REGISTER HERE
Capacity: up to 150 individuals with experience sponsoring, designing or facilitating Innovation Games, Design Games, Serious Games or related activities. Tag your tweets as #idsge
If you are interested in how games solve problems, you are invited to IDSGE. This event is meant for a range of practitioners – from those who have heard provocative things about games or who have experimented a little – through those who use games on a regular basis – to those who design and develop games in the physical and digital worlds.
You don’t have to be an expert to contribute something at IDSGE. Skills you bring may include: interaction design, product management, group facilitation, game design, usability evaluation, play testing, and a sense of fun.
Examples include:
- Innovation Games®: Aimed at getting authentic customer responses to questions about new product concepts, product usage, customer needs and product requirements, this group of a dozen activities help your customers tell you things you didn’t know to ask.
- Design games: Offering collaborative design activities within a game format improves idea generation and communication among stakeholders. By shifting focus to the game, power relations and other factors that might hamper idea generation, are downplayed.
- Serious games: Ranging from theater improvisation to interactive games technology within non-entertainment sectors, serious games have uses in education, government, health, military, science, corporate training, first responders, and social change
Sessions are created by participants the day the event happens, so these topics are suggestions but many like them will.
- How to apply an innovation game to product development
- What kinds of games work well in what situations
- Massive multi-player social games
- Agile software development and selecting the right game for enterprise customers
Bring a case study – something that worked as planned or something that took an unexpected turn – to share and discuss. Even if you only have one example of a game you did once, it’s worth it to share.
If you want to learn more about unconferences, including how to prepare for an unconference look at http://www.unconference.net/ including the .pdf document referenced there.
SPONSORS AND SPONSOR PACKAGES
Corporate Sponsors:
Personal Sponsors:
This is a community-driven event: Half the costs are covered by participant registration fees, the other half by sponsors.
Organizers:
- Luke Hohmann, CEO, Enthiosys, Mountain View CA, author of Innovation Games: Creating Breakthrough Products Through Collaborative Play, lhohmann@enthiosys.com
- Nancy Frishberg, User Experience Strategist, MSB Associates, San Mateo CA, nancyf@fishbird.com, and Innovation Games Facilitator
- Kaliya Hamlin (aka Identity Woman), Process Geeks, Berkeley, CA, kaliya@mac.com, and Innovation Games Facilitator










June 20th, 2009 at 20 Jun 2009
[...] Innovation, Design & Serious Games Exchange [...]
June 20th, 2009 at 20 Jun 2009
[...] Innovation, Design & Serious Games Exchange [...]
June 22nd, 2009 at 22 Jun 2009
[...] More information : http://www.enthiosys.com/news-events/idsge/ [...]
June 22nd, 2009 at 22 Jun 2009
[...] Les sessions sont créées par les participants le jour où l’événement se produit… et abordent : – Comment appliquer un jeu de l’innovation au développement de produits ? – Quels types de jeux et dans quelles situations ? – “Massive multi-player” ? – Développement de logiciels selon les méthodes Agiles ; et choisir le bon jeu pour ses clients…Plus information : http://www.enthiosys.com/news-events/idsge/ [...]
June 23rd, 2009 at 23 Jun 2009
[...] http://www.enthiosys.com/news-events/idsge/ Innovation, Design & Serious Games Exchange 2009 [...]
June 28th, 2009 at 28 Jun 2009
[...] Valley – la zona mágica donde esta todo el mundo de la innovación – participo en el Innovation, Design and Serius Games Exchange 2009 en la ciudad de San Francisco, un evento conocido como en unconference que integro a importante de consultores en el tema de [...]
June 29th, 2009 at 29 Jun 2009
[...] On Friday, June 26, the Anthro Guys plus one (IPA research associate, Elfego Franco) attended the Innovation, Design and Serious Games Exchange at Dogpatch Studios in San Francisco. Billed as an “unconference“, the event [...]
September 15th, 2009 at 15 Sep 2009
Serious games must have some learning value and help us understand and deal whit real life situation
Another goal of those games is to be fun so the players can play much whiteout getting bored
Furthermore those games should focus on competition, and hold statistics on the progress of each player and other players and conclude how to improve his weakness
Many of those games are used by leading companies and universities as a tool to teach and improve certain skills
This sort of games hit 2 birds in one stone fun and education
The latest word in this field is The CEO Game, a serious business management game