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	<title>enthiosys agile product management</title>
	<link>http://www.enthiosys.com</link>
	<description>agile product management, motivated from within</description>
	<pubDate>Tue, 31 Aug 2010 19:01:39 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>A Journey of 1000 Miles is Still 1000 Miles Long</title>
		<link>http://www.enthiosys.com/insights-tools/product-bytes/1kmiles/</link>
		<comments>http://www.enthiosys.com/insights-tools/product-bytes/1kmiles/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 18:58:44 +0000</pubDate>
		<dc:creator>rmironov</dc:creator>
		
		<category><![CDATA[product bytes]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/insights-tools/product-bytes/1kmiles/</guid>
		<description><![CDATA[It&#8217;s easy to confuse actual progress with intentions to make progress.

	Why point out the obvious?  I&#8217;ve just come out of another agile conversation where prospective clients confused &#8220;we want to build better software faster&#8221; with &#8220;we hope that some new processes will instantly catch us up on years of slipped deadlines and missing features...]]></description>
			<content:encoded><![CDATA[	<p><img src="http://www.mironov.com/assets/images/confucius2.jpg" align="right"/>It&#8217;s easy to confuse <b>actual</b> progress with <b>intentions</b> to make progress.</p>

	<p>Why point out the obvious?  I&#8217;ve just come out of another agile conversation where prospective clients confused &#8220;<i>we want to build better software faster&#8221;</i> with <i>&#8220;we hope that some new processes will instantly catch us up on years of slipped deadlines and missing features.&#8221;</i></p>

	<p><b>So paraphrasing Confucius, &#8220;A journey of a thousand miles begins with a single step, but is still a thousand miles long.  Even at twice your normal walking speed, be prepared for a very long slog.&#8221;</b></p>

	<p>For context, nearly every software development teams would like to be more productive, ship better product, and be innovative.  Almost by definition, though, those with the biggest productivity issues are the furthest behind &#8211; with months (years) of unmet customer requirements and technical debt.   Shovelsful of postponed promises piled in a heap.  Which means that calls for better development processes are usually in the context of big, ugly backlogs and long-suffering customers.</p>

	<p>So the unstated question in these meetings is <i>&#8220;how do we catch up to where we were already supposed to be?  Can a better process (in the future) also erase our previous shortfalls?&#8221;</i></p>

	<p>Stated that baldly, it seems naive.  Yet the emotional logic is very real.  Everyone wants a fresh start, a reset, a mulligan.   Surely an outside expert or shiny new process will catch us up.  Or not.</p>

	<p><h3>So What Do We Do Now?</h3></p>

	<p>Consider a hypothetical software team that sporadically ships product, has run up a stack of technical debts, missed some customer commitments, and needs a series of process improvements.  Business needs are pressing, so there&#8217;s no option to halt development for a radical retooling.</p>

	<p>You might try some combination of these:</p>

	<p><ul><li><b>Pick one small thing as a demonstration, and make it successful.</b>  For example, if we&#8217;re having trouble planning and estimating, then identify one very small project for careful planning and estimation.  Focus the team on completing just that &#8211; mostly on time and reasonably on spec.  This becomes our existence proof for improvement: having done a better job once on something small, we can do it again.  (After all, a journey of a thousand miles&#8230;)</li><br />
<li><b>Ruthlessly prioritize.  </b>There are years of backlogs to address, and our newly hopeful development team can still only handle a few items at a time.  Make sure that the next handful of small improvements are truly the most important.  For everything else, <i>&#8216;nice to have&#8217; </i>translates to <i>&#8216;not this year.&#8217;</i></li><br />
<li><b>Don&#8217;t confuse small with big.</b>  As soon as a few tiny things start arriving on schedule, internal stakeholders will be lobbying for massive overhauls.  <i>(&#8220;If the engineering team can rewrite a report in a week, can&#8217;t they re-architect all of our business processes in a month?&#8221;)</i>  </li><br />
<li><b>Be transparent.</b>  Explain your &#8216;do one small thing right&#8217; strategy to all internal stakeholders. (To be fashionable, you can call it &#8216;agile.&#8217;)  Remind everyone that we still have 998 miles to go, but we&#8217;re picking up the pace.</li><br />
<li><b>Share small improvements with customers. </b> They are likely to be hungry for any good news, and eager for you to succeed.  Gather some applause for your team.  Customers don&#8217;t really expect you to fix everything at once, but need some sense of progress. </li><br />
<li><b>Do your math.</b>  If we have two years of backlogs to work through, and we double our development speed, then it may take a year to catch up.  Avoid magical thinking.</li><br />
<li><b>Celebrate the positive.</b>  Regardless of the starting point, your teams need a sense of progress and optimism.  Highlight small triumphs, applaud people who are doing the right things, divert attention from yourself.</li></ul></p>

	<p>And wear comfortable shoes.  There&#8217;s a lot of walking to do.  Because Confucius also said that &#8220;no matter where you go, there you are.&#8221;</p>

	<p><h3>SoundBytes</h3></p>

	<p>Find some improvements that you can make now, and establish a trend.  Most long-term issues are solved with incremental changes and successes, not through one big fix.</p>


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		<title>VersionOne Endorses Enthiosys Roadmapping</title>
		<link>http://www.enthiosys.com/insights-tools/versionone-endorses-enthiosys-roadmapping/</link>
		<comments>http://www.enthiosys.com/insights-tools/versionone-endorses-enthiosys-roadmapping/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 23:04:54 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
		
		<category><![CDATA[agile PM blog]]></category>

		<category><![CDATA[insights-tools]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/insights-tools/versionone-endorses-enthiosys-roadmapping/</guid>
		<description><![CDATA[I&#8217;m writing this brief post from the Agile2010 where earlier this morning I got a demo of the new VersionOne roadmapping functionality from Bob Vincent, one of the product managers from VersionOne. I&#8217;m quite encouraged by what I saw.
Full disclaimer: VersionOne has been a client of Enthiosys. We&#8217;ve helped them prioritize their product backlog with Innovation Games® online...]]></description>
			<content:encoded><![CDATA[	<p>I&#8217;m writing this brief post from the Agile2010 where earlier this morning I got a demo of the new <a href="http://versionone.com/Product/Product_Roadmapping.asp" target="_blank">VersionOne roadmapping functionality </a>from Bob Vincent, one of the product managers from VersionOne. I&#8217;m quite encouraged by what I saw.<br />
<blockquote>Full disclaimer: VersionOne has been a client of Enthiosys. We&#8217;ve helped them prioritize their product backlog with Innovation Games®<em> </em>online. Several VersionOne employees are trained Innovation Games® facilitators. And, VersionOne employees have also attended a variety of classes I&#8217;ve taught in my role as a Strategic Advisor on Product Management and Strategy for OpenView Partners.</blockquote><br />
Unlike other roadmapping offerings, VersionOne has chosen to release a clean and simple roadmapping tool based on the pattern language for strategic product roadmapping that I first published in<em> Beyond Software Architecture</em>. I was very pleased to see how easy it was to create &#8220;swimlanes&#8221; that represent the core strategic elements of the product and how simple it was to create new items. It is an admirable first release.</p>

	<p>More importantly, I appreciated exploring Bob&#8217;s vision for how this offering will evolve. Like all good product managers,  Bob has some excellent ideas on how to extend the initial version. His vision is compelling, and I was able to directly advocate for many of the more advanced roadmapping techniques that we use with our clients, including radar roadmaps and variable time scales. Bob absorbed all of this.</p>

	<p>I am encouraged by what I saw and am looking forward to seeing how their offering will evolve.</p>


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		<title>Magical Thinking and the Zero-Sum Roadmap</title>
		<link>http://www.enthiosys.com/insights-tools/product-bytes/magical/</link>
		<comments>http://www.enthiosys.com/insights-tools/product-bytes/magical/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 03:26:19 +0000</pubDate>
		<dc:creator>rmironov</dc:creator>
		
		<category><![CDATA[product bytes]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/insights-tools/product-bytes/magical/</guid>
		<description><![CDATA[{a post by Rich Mironov}

	Recent conversations at several clients highlight an often-repeated set of magical thinking: beliefs by internal clients that development resources are infinite, and beliefs by product managers that prioritization can convince anyone otherwise.  Both are wrong, but seductive...]]></description>
			<content:encoded><![CDATA[	<p>{a post by Rich Mironov}</p>

	<p>Recent conversations at several clients highlight an often-repeated set of magical thinking: beliefs by internal clients that development resources are infinite, and beliefs by product managers that prioritization can convince anyone otherwise.  Both are wrong, but seductive.  Here goes&#8230;</p>

	<p>The starting point for this conversation is the typical  product roadmap: crammed full of prioritized work and heavily negotiated with the development team.  Almost every optional item has been postponed, and there&#8217;s still some risk of delay.  This is a product plan with no &#8220;white space,&#8221; no large chunks of unallocated engineering capacity, no slop or slush funds or hidden treasure.</p>

	<p>That gives us Mironov&#8217;s Roadmap Theorem #1: <b><i>you can&#8217;t put something new into the current development plan without taking out something of equal or larger size. </i></b> When stated this plainly, it should be as obvious as the law of gravity.  Hand slapped against forehead.  <a href="http://www.fortunecity.com/lavendar/poitier/135/doh.wav" target="_blank" title="Doh">Doh</a>!</p>

	<p><i>(Agile translation: this backlog is very deep, already prioritized, and all of the upcoming iterations are strategic.  New items can&#8217;t jump to the top without pushing something down that&#8217;s more critical.)<br />
</i><br />
<img src="http://www.mironov.com/assets/images/rabbit-hat2.jpg" align="right">But internal customers (Marketing, Sales, Support, Channels, executive staff) always approach this with some form of disbelief or negotiating position or magical thinking: that 10 pounds of development can fit into a 5 pound iteration.  I&#8217;ve heard all of these in the last week:</p>

	<ul>
		<li><em>&#8220;But it&#8217;s really important.&#8221;</li>
		<li>&#8220;We already promised it to a customer. (Oops)&#8221;</li>
		<li>&#8220;We&#8217;ve been talking about this for more than a year (so we <strong><strong>must</strong></strong> have assigned resources to get it done).&#8221;</li>
		<li>&#8220;Engineering should be more productive.&#8221;</li>
		<li>&#8220;We&#8217;ve gone agile (which should give us infinite capacity).</li>
		<li>&#8220;Your priorities must be wrong.&#8221;</li>
		<li>&#8220;How hard could it be?  A tiny fix, a few lines of code.&#8221;</li>
		<li>&#8220;It&#8217;s small enough to fit into one iteration.&#8221;</li>
		<li>&#8220;I&#8217;m sure your boss agrees how important this is.&#8221;</em></li>
	</ul>

	<p>All of these are valid in an emotional sense.  Many represent good negotiating positions, assuming that product management is hiding extra engineering capacity under a basket somewhere.  That we assign resources based on the most incentive requests.   That &#8220;asking&#8221; immediately translates into &#8220;getting.&#8221;  That a convincing argument creates technical resources.</p>

	<p>Would that it were so.  See theorem #1 above, though.  Product managers know that the list of demands is infinite, and the vast majority will <b>never</b> be addressed.</p>

	<p>Here are two kinds of product management responses:</p>

	<h3>[1] Soft-pedaling the actual situation, avoiding conflict by being polite.</h3>

	<p>We often respond to requests with coded language, mush and euphemisms.  Instead of clear communication <i>(&#8220;there&#8217;s no way this will get done in 2010&#8221;</i> or <i>&#8220;we have decent work-arounds&#8221;</i> or <i>&#8220;that channel partner doesn&#8217;t rate special treatment&#8221;)</i>, we waffle with:</p>

	<ul>
		<li><em>&#8220;I need to prioritize that against the plan (and hope you forget it later)&#8221;</li>
		<li>&#8220;Let me run that past engineering (who will tell me it&#8217;s huge)&#8221;</li>
		<li>&#8220;It&#8217;s in the backlog (which will take decades to work through)&#8221;</em></li>
	</ul>

	<p>FYI, our internal counterparts are smart.   They quickly figure out if our kissy noises are just air, or if we really mean what we say.</p>

	<p>Another approach&#8230;</p>

	<h3>[2] We keep some overflow engineering capacity for emergencies.</h3>

	<p>This looks like a better approach, since surprises and disasters always appear.  We can secretly conspire with development managers to pad schedules, or explicitly set aside 10-15% of engineering time for unplanned items.  Seems only prudent.</p>

	<p>Which brings us to Mironov&#8217;s Roadmap Theorem #2: <b><i>Everyone will find out about your emergency capacity. </i></b> There are no secrets.  In practice, that means all of the above arguments are suddenly very valid.  Every sales rep has a strategic account, every unauthorized commitment must be met, and every channel partner has special needs.   This puts product managers squarely back into the <a href="http://www.mironov.com/articles/pm_is_political/" title="political process">political process</a>: deciding which arguments rate serious consideration.</p>

	<p>Emergency set-asides have the potential to derail your entire product planning process.  As &#8220;specials&#8221; and &#8220;one-offs&#8221; consume more and more engineering resources, your long-term projects get less attention.  (Don&#8217;t ever go above 20%.)  Your constituents may decide that emergency requests are the <b>only</b> route to satisfaction.  If that happens, your roadmap becomes a quarterly CYA exercise.</p>

	<h3>Sound Bytes</h3>

	<p>Our internal customers are not interested in <i>why</i> their requests are low-priority, only in <i>how</i> they can get things addressed sooner.  Clear communication about what&#8217;s <b>really</b> important, together with solid roadmaps and carefully managed overflow capacity, can ease the pain a little.</p>


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		<title>Jason Tanner Brings Innovation Games® to Øredev</title>
		<link>http://www.enthiosys.com/news-events/jason-tanner-brings-innovation-games%c2%ae-to-%c3%b8redev/</link>
		<comments>http://www.enthiosys.com/news-events/jason-tanner-brings-innovation-games%c2%ae-to-%c3%b8redev/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 03:52:17 +0000</pubDate>
		<dc:creator>tami</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[events]]></category>

		<category><![CDATA[news-events]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/news-events/jason-tanner-brings-innovation-games%c2%ae-to-%c3%b8redev/</guid>
		<description><![CDATA[Øredev Developer Conference
Malmö, Sweden
November 8-12, 2010
www.oredev.org/2010/courses

	Jason Tanner, Enthiosys President, will be teaching a two-day course, “Innovation Games for Agile Teams: Serious Games for Market Research and Collaboration” at the Øredev Developer Conference in Malmö, Sweden this coming November...]]></description>
			<content:encoded><![CDATA[	<p>Øredev Developer Conference<br />
Malmö, Sweden<br />
November 8-12, 2010<br />
<a href="http://www.oredev.org/2010/courses">www.oredev.org/2010/courses</a></p>

	<p>Jason Tanner, <a href="http://www.enthiosys.com">Enthiosys</a> President, will be teaching a two-day course, “Innovation Games for Agile Teams: Serious Games for Market Research and Collaboration” at the Øredev Developer Conference in Malmö, Sweden this coming November. This interactive course outlines how <a href="http://innovationgames.com">Innovation Games</a> can be used to enliven and improve many agile practices, such as  retrospective, eliciting customer requirements, developing better release plans and more.</p>

	<p>For more information on the Øredev conference’s complete program and to register, got to <a href="http://www.oredev.org/">www.oredev.org</a>.</p>


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		<title>Luke Hohmann Featured Speaker at Agile Roots in Salt Lake City on June 15th</title>
		<link>http://www.enthiosys.com/news-events/luke-hohmann-featured-speaker-at-agile-roots-in-salt-lake-city-on-june-15th/</link>
		<comments>http://www.enthiosys.com/news-events/luke-hohmann-featured-speaker-at-agile-roots-in-salt-lake-city-on-june-15th/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 19:47:38 +0000</pubDate>
		<dc:creator>jtanner</dc:creator>
		
		<category><![CDATA[events]]></category>

		<category><![CDATA[news-events]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/news-events/luke-hohmann-featured-speaker-at-agile-roots-in-salt-lake-city-on-june-15th/</guid>
		<description><![CDATA[Luke will deliver the Tuesday keynote at 9 AM on Innovation Games: Software Powered Innovation Through Collaborative Play. www.agileroots.com]]></description>
			<content:encoded><![CDATA[	<p>Luke will deliver the Tuesday keynote at 9 AM on Innovation Games: Software Powered Innovation Through Collaborative Play. <a href="http://www.agileroots.com/">www.agileroots.com</a></p>


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		<title>Metrics and More Metrics</title>
		<link>http://www.enthiosys.com/insights-tools/product-bytes/metrics/</link>
		<comments>http://www.enthiosys.com/insights-tools/product-bytes/metrics/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 03:07:38 +0000</pubDate>
		<dc:creator>rmironov</dc:creator>
		
		<category><![CDATA[product bytes]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/insights-tools/product-bytes/metrics/</guid>
		<description><![CDATA[{A post by Rich Mironov}

	Continuing a discussion that was raised in Tom Grant&#8217;s recent conference call with Saeed Khan, they (we) made a distinction between metrics about products that Product Managers use to monitor the world, and metrics about Product Managers for promotions and salary reviews...]]></description>
			<content:encoded><![CDATA[	<p>{A post by Rich Mironov}</p>

	<p>Continuing a discussion that was raised in <a href="http://www.forrester.com/rb/analyst/tom_grant" title="Tom Grant">Tom Grant</a>&#8217;s recent <a href="http://blogs.forrester.com/tom_grant/10-04-30-conference_call_next_week_metrics_pm_about_pm_me_and_saeed_khan" title="conference call">conference call</a> with <a href="http://onproductmanagement.net/" title="Saeed Khan">Saeed Khan</a>, they (we) made a distinction between metrics about <i>products</i> that Product Managers use to monitor the world, and metrics about <i>Product Managers</i> for promotions and salary reviews.  Some additional thoughts of mine, along with a lightweight PM assessment tool&#8230;</p>

	<h3>Metrics About Products</h3>

	<p>For the most part, metrics track the health of products*.  We should be constantly monitoring things like:</p>

	<ul>
		<li>unit sales versus forecast</li>
		<li>average discount from list</li>
		<li>win/loss, close rates, or the portion of bids that result in sales</li>
		<li>customer complaints, support cases or bug counts</li>
		<li>actual development progress versus roadmaps or release plans</li>
	</ul>

	<p>Etc.  There are, of course, dozens (hundreds) of possible metrics to choose from.  Importantly, these may indicate possible problems &#8211; but RARELY identify root causes or specific market change.  Standard metrics give us a starting point for more questions. <i> &#8220;What might be driving customers from the high end to our mid-tier product?&#8221;  &#8220;Why is Europe reporting more installation problems?&#8221;</i></p>

	<p>We (product managers) act as clinicians: interpreting the data and digging for real-world reasons why discounts have increased, or why the product mix has shifted, or why sales to retirement communities are suddenly accelerating.  The &#8220;why&#8221; that we derive from product metrics is a combination of clever investigation, good field relationships, experience, and dumb luck.<br />
</i><img src="http://www.mironov.com/assets/images/dr-house240.jpg" align="right"/><font color="#4863A0"></p>

	<ul>
		<li>Chase: <i>X-rays confirm the fluid that almost suffocated her to death was from pulmonary edema.</li>
		<li>Foreman: <i>Means the problem&#8217;s either in her heart or lungs.</li>
		<li>Thirteen: <i>Tox screen&#8217;s clean for everything except the alcohol, and her B.A.C. was barely .05</li>
		<li>Chase: <i>That means she only had one or two drinks, tops.</li>
		<li>House: <i>And there&#8217;s no sign of trauma.</li>
		<li>Chase: <i>How&#8217;d you know?</li>
		<li>House: <i>Because if there was, Cuddy wouldn&#8217;t have needed me to take the case&#8230;</font></li>
	</ul>

	<p>So product metrics help us track the health of our products, and drive us to think more deeply about cause and effect.  What product metrics <b>don&#8217;t do</b> is help the Director of Product Management evaluate her team.  How do we measure good product management?</p>

	<h3>Metrics About Product Managers</h3>

	<p>I&#8217;ve managed a lot of PMs in my time, but still don&#8217;t have any metrics about product managers that I trust.  That&#8217;s counter-intuitive for someone who lives &#8216;by the numbers.&#8217;  Yet I&#8217;m hesitant to create formal metrics that smart PMs can &#8220;game,&#8221; thereby distracting all of us from the important work at hand.</p>

	<p>For instance, we might rank PMs on their timeliness in delivering requirements.  This sets up the perverse incentive for PMs to send crappy-but-prompt MRDs over to Engineering instead of taking the time to evaluate market facts.  If we believe that product management adds strategic value, then we should avoid simplistic metrics.  In a similar vein, engineering managers don&#8217;t pay their developers &#8220;per line of code written.&#8221;<br />
<i>(Steven Kerr&#8217;s &#8220;<a href="http://pages.stern.nyu.edu/~wstarbuc/mob/kerrab.html" title="Folly of Rewarding A">Folly of Rewarding A</a>&#8221; seems ever more relevant when reading about <a href="http://www.mcclatchydc.com/2010/04/23/92775/executives-bond-rating-agencies.html " title="US bond rating agencies">US bond rating agencies</a>. )</i></p>

	<p>Personally, I&#8217;m looking for judgment and organizational savvy and customer intuition and creative problem-solving and technical expertise in a good product manager.  That means I apply qualitative criteria to my quant-jock staff.  Notice that good diagnostic instincts fit into this essential-but-elusive skill set.  We don&#8217;t expect doctors to save every patient, but we do expect them to separate root causes from symptoms.</p>

	<p><b><i>I&#8217;d appreciate input/comments from other PM executives about metrics they&#8217;ve used to evaluate their staff.</i></b></p>

	<p>One way to supplement our own judgment is with thoughtful feedback from product management&#8217;s stakeholder groups.   What do your VP/Director-level peers say about the PMs on your team?</p>
	<ul>
		<li>Does Development see a PM as truly representing markets / customers / requirements? Are your folks seen as product-savvy or technically incompetent?</li>
		<li>Does Sales (or Marketing) have what it needs to correctly describe your product?  Do they want your PM in customer meetings, or find excuses to go it alone?</li>
		<li>Do executives consider your PMs as product experts?  Is your bottoms-up strategic analysis strong enough to shape top-down planning?</li>
	</ul>

	<h3>A Product Assessment Tool</h3>

	<p><a href="http://www.mironov.com/articles/assessment_tool/"><img src="http://www.mironov.com/assets/images/pm-assessment-tiny.jpg" align="right"/></a>With encouragement from <a href="http://agileproductmgr.com/" title="Scott Gilbert">Scott Gilbert</a>, I built a <a href="http://www.mironov.com/articles/assessment_tool/" title="short assessment tool">short assessment tool</a> for product management teams.  This is not intended to evaluate any one specific PM, but may be useful for a team-wide situation analysis.  It raises some of the same questions, though: how are we doing as a product management group?  Regardless of how individual products succeed or fail, are we fulfilling core needs and building the necessary organizational relationships?  If you manage a PM team, consider a working session for your group to rate itself.</p>

	<h3>Sounds Bytes</h3>

	<p>Product metrics still requires us to apply our investigative skills to find why things happen.  And these product metrics are not very useful in evaluating product managers themselves.</p>

	<p><i>* As always, I talk about &#8220;products&#8221; in their broadest sense, including services and intangibles and other stuff that we expect someone to pay for.</i></p>


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		<title>Market Facts, Judgment, Fallibility and Ownership (or how I learned to stop worrying and love market uncertainty)</title>
		<link>http://www.enthiosys.com/insights-tools/market-ownership/</link>
		<comments>http://www.enthiosys.com/insights-tools/market-ownership/#comments</comments>
		<pubDate>Mon, 03 May 2010 12:04:59 +0000</pubDate>
		<dc:creator>jtanner</dc:creator>
		
		<category><![CDATA[product bytes]]></category>

		<category><![CDATA[insights-tools]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/insights-tools/market-ownership/</guid>
		<description><![CDATA[Every few weeks, I find myself itching to play the product management &#8220;heavy.&#8221; This is the moment when I want to yell &#8221;...because I&#8217;m the product manager and I said so!&#8221; Not an ideal strategy for PMs or parents. Here&#8217;s a more productive approach, with input from many other PMs...]]></description>
			<content:encoded><![CDATA[	<p>Every few weeks, I find myself itching to play the product management &#8220;heavy.&#8221; This is the moment when I want to yell <em>&#8221;...because I&#8217;m the product manager and I said so!&#8221;</em> Not an ideal strategy for PMs or <a href="http://www.mironov.com/articles/parenting_and_pm/" title="parents" target="_blank">parents</a>. Here&#8217;s a more productive approach, with input from many other PMs.</p>

	<p><strong>Assuming</strong> we&#8217;ve been doing our homework all along and are working with well-intentioned, rational people, we can make the following case to technical and marketing teams:</p>

	<p><strong>Yes</strong>, important product decisions are forecasts about the future. <strong>Yes</strong>, it will take a long time to find out if we&#8217;re right. And <strong>no</strong> amount of research will fully answer the most interesting strategic questions. Product/feature trade-offs are not a simple matter of opinions, though. Action/decisions are required now in the face of uncertainty. And currently decision connect up to form a strategy. That&#8217;s why we (product managers) bring market facts, judgment and responsibility to good decision-making.<br />
<ol><br />
<li><strong>We&#8217;ve collected a lot of face-to-face customer experiences as well as market/segment-wide analysis.</strong> We [should] have better information than anyone else in the room about where markets are going and what customers want. Not perfect, but broader than Engineering&#8217;s few customer briefings. And more representative than one sales rep&#8217;s accounts. As <a href="http://pragmaticmarketing.typepad.com/productmarketing/" title="Steve Johnson" target="_blank">Steve Johnson</a> reminds us, &#8220;our opinion, while interesting, is irrelevant&#8221; unless backed by market facts.</li><br />
<li><strong>We add judgment, experience, and a long-term perspective.</strong> PMs know that products are more than collections of features, that upgrade processes matter, that today&#8217;s <em>&#8220;one time super-secret discount&#8221;</em> becomes tomorrow&#8217;s street price. We try to remember that trading away quality to meet deadlines is a self-defeating game. That honest talk with long-term customers builds credibility. We avoid the easy-sounding <em>&#8220;give customers everything they ask for&#8221;</em> as well as the reactionary <em>&#8220;customers don&#8217;t understand their own needs.</em>&#8221; We never expect to get a perfect product in Release 1.0. We stand up for whole products when it would be easy to skip QA or documentation or support training or channel readiness. We try to think like customers / prospects when team members are thinking narrowly or short-term.</li><br />
<li><strong><img src="/images/buck_stops.jpg" align="right" />We own the decision.</strong> I&#8217;ve rarely gotten push-back after offering to go &#8216;on the record&#8217; with a controversial decision. We know that we&#8217;re fallible, and our teams certainly know. But part of driving decisions is owning them. <em>&#8220;I understand the team is split on upgrade strategies. It&#8217;s my call to go with proposal #1, so I&#8217;ll send out the email with my decision, summarize arguments on both sides, and take the first customer calls if there&#8217;s a problem.&#8221;</em> This isn&#8217;t something you should need very often, though. Great product managers help their teams collectively find the right answers, and rarely pull rank. (Especially since none of our product teams actually report to us.)</li><br />
</ol><br />
<h3>SoundBytes</h3><p>All of this is to remind us that we lead through credibility, marshaling of market insights, maintaining the long view, and appreciating functional experts for what they can do. And a strong daily dose of humility.</p><br />
<p>&nbsp;</p></p>


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		<title>Innovation Games® Practitioner Course Comes to Munich</title>
		<link>http://www.enthiosys.com/news-events/innovation-games%c2%ae-practitioner-course-comes-to-munich/</link>
		<comments>http://www.enthiosys.com/news-events/innovation-games%c2%ae-practitioner-course-comes-to-munich/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 21:45:03 +0000</pubDate>
		<dc:creator>tami</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[events]]></category>

		<category><![CDATA[news-events]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/news-events/innovation-games%c2%ae-practitioner-course-comes-to-munich/</guid>
		<description><![CDATA[June 17-18, 2010
Munich, Germany
Venue TBD
http://www.it-agile.de/innovation_games.html

	IT-Agile and The Innovation Games Company are bringing the Innovation Games Practitioner Course to Munich...]]></description>
			<content:encoded><![CDATA[	<p>June 17-18, 2010<br />
Munich, Germany<br />
Venue TBD<br />
<a href="http://www.it-agile.de/innovation_games.html">http://www.it-agile.de/innovation_games.html</a></p>

	<p><a href="http://www.it-agile.de">IT-Agile</a> and <a href="http://innovationgames.com">The Innovation Games Company</a> are bringing the Innovation Games Practitioner Course to Munich.</p>

	<p>Join Luke Hohmann for this interactive, two-day practitioner course and learn how to  integrate Innovation Games® into your market research, Voice of the Customer, Product Development and Customer Collaboration initiatives. This course will prepare you to plan, play, and post-process both in-person and online games through a unique “learning by doing” case study approach.</p>

	<p>For more information and to register, go to <a href="http://www.it-agile.de/innovation_games.html">http://www.it-agile.de/innovation_games.html</a>.</p>


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		<title>Innovation Games® for Agile Teams Class in Research Triangle</title>
		<link>http://www.enthiosys.com/news-events/innovation-games%c2%ae-for-agile-teams-class-in-research-triangle/</link>
		<comments>http://www.enthiosys.com/news-events/innovation-games%c2%ae-for-agile-teams-class-in-research-triangle/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 21:43:39 +0000</pubDate>
		<dc:creator>tami</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[events]]></category>

		<category><![CDATA[news-events]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/news-events/innovation-games%c2%ae-for-agile-teams-class-in-research-triangle/</guid>
		<description><![CDATA[June 4, 2010
Cary, NC
Embassy Suites Raleigh-Durham/Research Triangle
Register: http://innovationgamesagile.eventbrite.com/

	Enthiosys President Jason Tanner will be holding a one-day Innovation Games® for Agile Teams class in the Research Triangle on June 4, 2010...]]></description>
			<content:encoded><![CDATA[	<p>June 4, 2010<br />
Cary, NC<br />
Embassy Suites Raleigh-Durham/Research Triangle<br />
Register: <a href="http://innovationgamesagile.eventbrite.com/">http://innovationgamesagile.eventbrite.com/</a></p>

	<p>Enthiosys President Jason Tanner will be holding a one-day Innovation Games® for Agile Teams class in the Research Triangle on June 4, 2010. This course is designed to help teams use Innovation Games within the context of an agile development process, covering such topics as:<br />
<ul><br />
<li> Identifying customer requirements for an ideal product through Product Box</li><br />
<li> Improving retrospectives with Speed Boat</li><br />
<li> Prioritizing your backlog through the online game Buy a Feature Online</li><br />
<li> Planning a successful project through the game Remember the Future</li><br />
<li> Developing better release plans with Prune the Product Tree</li><br />
<li> Understanding product usage with Me and My Shadow and Start Your Da</li><br />
</ul><br />
For more information and to register, go to: <a href="http://innovationgamesagile.eventbrite.com/">http://innovationgamesagile.eventbrite.com/</a>.</p>


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		<title>Luke Hohmann at ITSMA&#8217;s 2010 Marketing Leadership Forum</title>
		<link>http://www.enthiosys.com/news-events/luke-hohmann-at-itsmas-2010-marketing-leadership-forum/</link>
		<comments>http://www.enthiosys.com/news-events/luke-hohmann-at-itsmas-2010-marketing-leadership-forum/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 20:55:47 +0000</pubDate>
		<dc:creator>tami</dc:creator>
		
		<category><![CDATA[news]]></category>

		<category><![CDATA[events]]></category>

		<category><![CDATA[news-events]]></category>

		<guid isPermaLink="false">http://www.enthiosys.com/news-events/luke-hohmann-at-itsmas-2010-marketing-leadership-forum/</guid>
		<description><![CDATA[ITSMA’s 2010 Marketing Leadership Forum: The New Vision for Marketing
May 25-26, 2010 / May 24 – Evening Welcome Reception
Westin Verasa, Napa, CA

	ITSMA has announced that Luke Hohmann, founder and CEO of Enthiosys and The Innovation Games Company, and author of three books, including Innovation Games: Creating Breakthrough Products through Collaborative Play, has joined the distinguished speaker lineup for this year’s Marketing Leadership Forum...]]></description>
			<content:encoded><![CDATA[	<p><a href="http://www.itsma.com/events/marketing-leadership-forum-2010/">ITSMA’s 2010 Marketing Leadership Forum: The New Vision for Marketing</a><br />
May 25-26, 2010 / May 24 – Evening Welcome Reception<br />
Westin Verasa, Napa, CA</p>

	<p>ITSMA has announced that Luke Hohmann, founder and CEO of <a href="http://www.enthiosys.com">Enthiosys</a> and <a href="http://innovationgames.com">The Innovation Games Company</a>, and author of three books, including <em>Innovation Games: Creating Breakthrough Products through Collaborative Play</em>, has joined the distinguished speaker lineup for this year’s Marketing Leadership Forum.</p>

	<p>This year’s event theme is “change” as a catalyst for marketing’s new vision.More information on the event, and registration information can be found here: <a href="http://www.itsma.com/events/marketing-leadership-forum-2010/">http://www.itsma.com/events/marketing-leadership-forum-2010/</a></p>


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